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6 Nov 2008

No flash events after PrintJob.start()

Posted by derRaab

While developing the print functionality within a framework I got stuck on the behaviour of the Flash Player print implementation.

I couldn't solve the following steps:

  1. Start the PrintJob and display the print dialog
  2. Procceed the following tasks for every print page:
    • Load dynamic data into view templates (images, text, video...)
    • Wait for the onLoadComplete event and add the displayed contents using PrintJob.addPage()
    • Repeat for next page...
  3. Call PrintJob.send()

I really thought this would be an easy task but now I think it's not possible. Several attempts later I figured out that after calling PrintJob.start() there is no way to use the flash event model! This means loading contents after calling PrintJob.start() is impossible!

WOW!

So I used a workaround: I create all the print pages like I mentioned before, but without calls on the PrintJob-API. I simply store every print page as BitmapData and afterwards I create the PrintJob within a loop.

Now I have multiple other problems:

  • Hundreds of pages use a huge amount of RAM and often crash the application.
  • The bitmap resolution sucks so printout text quality is unsatisfying and due to point 1 I have no chance to work with higher quality.
  • I must avoid skript timeouts because after preparing all the bitmaps it takes much more that 15 seconds to add all these pages to a PrintJob.

Did I slip something?

Finally I created a small example to show you the disfunctionality (PrintJobProblem.as):

Actionscript:
package 
{
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.Rectangle;
    import flash.printing.PrintJob;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.utils.getTimer;   

    /**
     * @author Markus Raab - derRaab.com / superclass.de
     */

    public class PrintJobProblem extends Sprite
    {
        private var _numPrintOuts : int;
        private var _printOutIndex : int;
        private var _printJob : PrintJob;

        /**
         * Starts a event based printout test after a loop based
         * test has successfully finished.
         */

        public function PrintJobProblem()
        {
            _numPrintOuts = 2;
           
            runLoopBasedTest( );
            runEventBasedTest( );
        }

        /**
         * Demonstrates and ensures the functionality.
         */

        private function runLoopBasedTest() : void
        {
            _printJob = new PrintJob();
           
            if ( _printJob.start() )
            {   
                for ( var i : int = 0; i <_numPrintOuts; i++ )
                {
                    addPage( i );
                }
               
                _printJob.send();
            }
        }
       
        /**
         * Demonstrates that after calling PrintJob.start() the internal
         * eventmodel doesn't dispatch any events at all. Everything is blocked
         * until the script times out.
         */

        private function runEventBasedTest() : void
        {
            _printJob = new PrintJob();
           
            if ( _printJob.start() )
            {
                trace( getTimer(), "PrintJob.start() called" );
                _printOutIndex = 0;
               
                startAddPagesOnEnterFrame();
            }
        }
       
        private function startAddPagesOnEnterFrame() : void
        {
            addEventListener( Event.ENTER_FRAME, onAddPagesOnEnterFrameEvent );
        }
       
        private function onAddPagesOnEnterFrameEvent(event : Event) : void
        {
            if ( _printOutIndex == _numPrintOuts )
            {
                stopAddPagesOnEnterFrame();
               
                _printJob.send();
                trace( getTimer(), "PrintJob.send()" );
            }
            else
            {
                addPage( _printOutIndex++ );
            }
        }
       
        private function stopAddPagesOnEnterFrame() : void
        {
            removeEventListener( Event.ENTER_FRAME, onAddPagesOnEnterFrameEvent );
        }
       
        private function addPage( pageIndex : int ) : void
        {
            var page : Sprite = createPrintPage( pageIndex );
           
            stage.addChild( page );
           
            var viewWidth : Number = page.width;
            var viewHeight : Number = page.height;
               
            var scaleX : Number = _printJob.pageWidth / viewWidth;
            var scaleY : Number = _printJob.pageHeight / viewHeight;
            var scale : Number = Math.min( scaleX, scaleY );
               
            page.scaleX = page.scaleY = scale;

            var printRect : Rectangle = new Rectangle( 0, 0, viewWidth, viewHeight );
           
            try
            {
                _printJob.addPage( page, printRect );
            }
            catch( e: Error )
            {
                trace( getTimer(), "PrintJob.addPage() failed" );
            }
           
            stage.removeChild( page );
        }
       
        private function createPrintPage( pageIndex : int) : Sprite
        {
            var page : Sprite = new Sprite();
           
            var textField : TextField = new TextField();
                textField.autoSize = TextFieldAutoSize.LEFT;
                textField.text = "Page " + pageIndex;
           
            page.addChild( textField )
           
            return page;
        }
    }
}

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4 Responses to “No flash events after PrintJob.start()”

  1. We have the exact same problem and no fix.

     

    Tom Goethals

  2. You could create and print a smaller number of pages at a time. That would solve crashing and timeout issues, not much I could recommend about quality.

     

    Mike Kayser

  3. Hello! This is an excellent post. It is good to co-miserate with others having the same problem.

    I would like to know if you were able to find a solution to this problem.

    1) Avoiding Script-Timeouts
    2) Use the flash event model. Specifically, adding pages on EnterFrame and not having the printJob close the spool upon leaving a frame.

    Thanks.

    Have a nice day.

     

    Matthew

  4. Sorry, I guess there is no solution.

     

    derRaab

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