6 Nov 2008
No flash events after PrintJob.start()
While developing the print functionality within a framework I got stuck on the behaviour of the Flash Player print implementation.
I couldn't solve the following steps:
- Start the PrintJob and display the print dialog
- Procceed the following tasks for every print page:
- Load dynamic data into view templates (images, text, video...)
- Wait for the onLoadComplete event and add the displayed contents using PrintJob.addPage()
- Repeat for next page...
- Call PrintJob.send()
I really thought this would be an easy task but now I think it's not possible. Several attempts later I figured out that after calling PrintJob.start() there is no way to use the flash event model! This means loading contents after calling PrintJob.start() is impossible!
WOW!
So I used a workaround: I create all the print pages like I mentioned before, but without calls on the PrintJob-API. I simply store every print page as BitmapData and afterwards I create the PrintJob within a loop.
Now I have multiple other problems:
- Hundreds of pages use a huge amount of RAM and often crash the application.
- The bitmap resolution sucks so printout text quality is unsatisfying and due to point 1 I have no chance to work with higher quality.
- I must avoid skript timeouts because after preparing all the bitmaps it takes much more that 15 seconds to add all these pages to a PrintJob.
Did I slip something?
Finally I created a small example to show you the disfunctionality (PrintJobProblem.as):
{
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.printing.PrintJob;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.utils.getTimer;
/**
* @author Markus Raab - derRaab.com / superclass.de
*/
public class PrintJobProblem extends Sprite
{
private var _numPrintOuts : int;
private var _printOutIndex : int;
private var _printJob : PrintJob;
/**
* Starts a event based printout test after a loop based
* test has successfully finished.
*/
public function PrintJobProblem()
{
_numPrintOuts = 2;
runLoopBasedTest( );
runEventBasedTest( );
}
/**
* Demonstrates and ensures the functionality.
*/
private function runLoopBasedTest() : void
{
_printJob = new PrintJob();
if ( _printJob.start() )
{
for ( var i : int = 0; i <_numPrintOuts; i++ )
{
addPage( i );
}
_printJob.send();
}
}
/**
* Demonstrates that after calling PrintJob.start() the internal
* eventmodel doesn't dispatch any events at all. Everything is blocked
* until the script times out.
*/
private function runEventBasedTest() : void
{
_printJob = new PrintJob();
if ( _printJob.start() )
{
trace( getTimer(), "PrintJob.start() called" );
_printOutIndex = 0;
startAddPagesOnEnterFrame();
}
}
private function startAddPagesOnEnterFrame() : void
{
addEventListener( Event.ENTER_FRAME, onAddPagesOnEnterFrameEvent );
}
private function onAddPagesOnEnterFrameEvent(event : Event) : void
{
if ( _printOutIndex == _numPrintOuts )
{
stopAddPagesOnEnterFrame();
_printJob.send();
trace( getTimer(), "PrintJob.send()" );
}
else
{
addPage( _printOutIndex++ );
}
}
private function stopAddPagesOnEnterFrame() : void
{
removeEventListener( Event.ENTER_FRAME, onAddPagesOnEnterFrameEvent );
}
private function addPage( pageIndex : int ) : void
{
var page : Sprite = createPrintPage( pageIndex );
stage.addChild( page );
var viewWidth : Number = page.width;
var viewHeight : Number = page.height;
var scaleX : Number = _printJob.pageWidth / viewWidth;
var scaleY : Number = _printJob.pageHeight / viewHeight;
var scale : Number = Math.min( scaleX, scaleY );
page.scaleX = page.scaleY = scale;
var printRect : Rectangle = new Rectangle( 0, 0, viewWidth, viewHeight );
try
{
_printJob.addPage( page, printRect );
}
catch( e: Error )
{
trace( getTimer(), "PrintJob.addPage() failed" );
}
stage.removeChild( page );
}
private function createPrintPage( pageIndex : int) : Sprite
{
var page : Sprite = new Sprite();
var textField : TextField = new TextField();
textField.autoSize = TextFieldAutoSize.LEFT;
textField.text = "Page " + pageIndex;
page.addChild( textField );
return page;
}
}
}
We have the exact same problem and no fix.
Tom Goethals
January 13th, 2009 at 11:06 ampermalink
You could create and print a smaller number of pages at a time. That would solve crashing and timeout issues, not much I could recommend about quality.
Mike Kayser
April 17th, 2009 at 3:42 pmpermalink
Hello! This is an excellent post. It is good to co-miserate with others having the same problem.
I would like to know if you were able to find a solution to this problem.
1) Avoiding Script-Timeouts
2) Use the flash event model. Specifically, adding pages on EnterFrame and not having the printJob close the spool upon leaving a frame.
Thanks.
Have a nice day.
Matthew
September 8th, 2009 at 9:32 pmpermalink
Sorry, I guess there is no solution.
derRaab
September 10th, 2009 at 9:48 ampermalink