Adobe recently released AIR 2.6 with improved iOS support, so I finally had to get into using ADT with ANT. My editor of choice is FDT so I wanted to do as less extra work as possible. Mainly because I’m no terminal-guy. I need a clean GUI holding my hand while setting up workspaces, linking libraries and stuff like that. In other words, command line and compiler arguments are freaking me out. 😉
I read a lot of blogposts and articles (see link list on the bottom of this post) but most of them compile SWFs using ANT, which means setting source path and stuff like that as command line arguments. But hey, FDT does this already during my daily workflow, so to me it seems natural reusing this within the iOS packaging process.
So I won’t comment a lot what I came up with because all of this can be read on one of the sites below, but show you simply a screenshot of my “IOSAIRTest” workspace structure and of course the ANT files. Notice that I’m not into having different directories for debug, publish, testing and so. I like to have all source files clean and separated by file type (would have an mxml folder too):
You will find the most interesting files in src/ant. Let’s start with local.properties
which just defines the SDK path:
FLEX_HOME=/Users/{USERNAME}/Path/To/FlexSDKs/4.5.0.17689_AIR_2.6 MXMLC=${FLEX_HOME}/bin/mxmlc ADT=${FLEX_HOME}/bin/adt
Within build.properties
you setup all params regarding your project:
app.rootdir=./../.. app.descriptor=${app.rootdir}/bin/IOSAIRTest-app.xml app.rootfile=IOSAIRTest.swf app.sourcedir=${app.rootdir}/src/as app.bindir=${app.rootdir}/bin app.source=${app.sourcedir}/de/superclass/IOSAIRTest.as app.includes=assets icons Default.png Default-Portrait.png build.storetype=pkcs12 build.keystore=${app.rootdir}/resources/ios/iPhoneDevCert.p12 build.storepass={PASSWORD;)} build.mobileprofile=${app.rootdir}/resources/ios/AIR_TEST.mobileprovision build.name=IOSAIRTest.ipa fdt.projectname=AIRTest fdt.mainclass=${app.source} fdt.target=${app.bindir}/${app.rootfile}
And build.xml
contains four ways to create the IPA package and the according FDT tasks:
<?xml version="1.0" encoding="UTF-8"?> <project name="AIR export" basedir="."> <property file="local.properties" /> <property file="build.properties" /> <!-- FDT tasks see http://fdt.powerflasher.com/docs/FDT_Ant_Tasks#fdt.launch.application - for documentation see http://fdt.powerflasher.com/docs/FDT_and_Ant_Tutorial#Your_First_Task:_Compiling_.26_JRE_Error - if you run into errors! --> <target name="FDT create SWF"> <fdt.launch.resetFlexCompiler/> <fdt.launch.application projectname="${fdt.projectname}" mainclass="${fdt.mainclass}" profile="false" debug="false" target="${fdt.target}" startswf="false"/> </target> <target name="FDT create SWF debug"> <fdt.launch.resetFlexCompiler/> <fdt.launch.application projectname="${fdt.projectname}" mainclass="${fdt.mainclass}" profile="false" debug="true" target="${fdt.target}" startswf="false"/> </target> <!-- ADT tasks --> <target name="iOS create IPA debug" depends="FDT create SWF debug"> <exec executable="${ADT}"> <arg line="-package -target ipa-debug -storetype ${build.storetype} -keystore ${build.keystore} -storepass ${build.storepass} -provisioning-profile ${build.mobileprofile} ${app.bindir}/${build.name} ${app.descriptor} -C ${app.bindir} ${app.rootfile} ${app.includes} "/> </exec> </target> <target name="iOS create IPA test" depends="FDT create SWF"> <exec executable="${ADT}"> <arg line="-package -target ipa-test -storetype ${build.storetype} -keystore ${build.keystore} -storepass ${build.storepass} -provisioning-profile ${build.mobileprofile} ${app.bindir}/${build.name} ${app.descriptor} -C ${app.bindir} ${app.rootfile} ${app.includes} "/> </exec> </target> <target name="iOS create IPA ad-hoc" depends="FDT create SWF"> <exec executable="${ADT}"> <arg line="-package -target ipa-ad-hoc -storetype ${build.storetype} -keystore ${build.keystore} -storepass ${build.storepass} -provisioning-profile ${build.mobileprofile} ${app.bindir}/${build.name} ${app.descriptor} -C ${app.bindir} ${app.rootfile} ${app.includes} "/> </exec> </target> <target name="iOS create IPA app-store" depends="FDT create SWF"> <exec executable="${ADT}"> <arg line="-package -target ipa-app-store -storetype ${build.storetype} -keystore ${build.keystore} -storepass ${build.storepass} -provisioning-profile ${build.mobileprofile} ${app.bindir}/${build.name} ${app.descriptor} -C ${app.bindir} ${app.rootfile} ${app.includes} "/> </exec> </target> </project>
If you’re not sure how to get started with all this AIR 2.6 stuff because it’s currently not integrated in the Flex SDKs – follow this steps:
- Get Adobe AIR runtime
- Get Adobe AIR SDK
- Get fresh Flex SDK of your choice
- Overlay AIR SDK within the downloaded Flex SDK
- Set compiler argument
-target-player=11
to access the new APIs (more)
Loads of linked informations:
http://blogs.adobe.com/cantrell/archives/2011/03/how-to-use-air-2-6-with-flash-builder-4.html
http://www.mobilerevamp.org/2010/07/30/how-to-build-your-first-air4android-application-using-fdt-and-eclipse/
https://code.google.com/p/air-on-android-with-fdt/
http://www.beautifycode.com/flex-hero-mobile-project-template-for-fdt-4-2
http://www.beautifycode.com/publish-package-an-air-file-with-fdt4
http://labs.almerblank.com/2011/03/using-ant-to-compile-a-flex-mobile-project-for-ios/
http://va.lent.in/blog/2011/03/25/air2-6-app-for-ios/ (Thanks for ANT files!)
http://developerartofwar.com/2011/03/24/air-2-6-on-ipad-2-in-15-mins/
http://karoshiethos.com/2010/04/06/use-fdt-folder-path-variables-in-ant/
http://fdt.powerflasher.com/docs/FDT_Ant_Tasks#fdt.launch.application
http://labs.almerblank.com/2011/03/using-ant-to-compile-a-flex-mobile-project-for-ios/
Update:
http://www.blackcj.com/blog/2011/04/04/ios-android-and-blackberry-in-a-single-click-with-ant/
Thanks for sharing your tutorial. Your post was added it to the FDT Community Resources http://fdt.powerflasher.com/docs/Community_Resources
Happy Coding!
Hi,
I used your ANT files in my latest AIR/iOS application, I am now writing a little blogpost on how to do this. This includes your ANT files, I hope you don’t mind. I added some credits at the bottom of my post!
Thanks for you work!